Table 3: Comparison of the neuropsychological test scores with respect to four different game types.
|
Game Type |
N |
Mean Rank |
Chi-Square |
Df |
p |
Total error |
Puzzle-Entertainment |
7 |
9.21 |
|
|
|
War-Action-RPG |
18 |
23.11 |
8.763 |
3 |
0.033 |
|
Sport-Race |
6 |
23.50 |
|
|
|
|
Strategy |
11 |
25.59 |
|
|
|
|
Perseverative responses |
Puzzle-Entertainment |
7 |
12.21 |
|
|
|
War-Action-RPG |
18 |
22.28 |
5.235 |
3 |
0.155 |
|
Sport-Race |
6 |
23.33 |
|
|
|
|
Strategy |
11 |
25.14 |
|
|
|
|
Non-perseverative errors |
Puzzle-Entertainment |
7 |
9.29 |
|
|
|
War-Action-RPG |
18 |
23.89 |
8.622 |
3 |
0.035 |
|
Sport-Race |
6 |
22.25 |
|
|
|
|
Strategy |
11 |
24.95 |
|
|
|
|
Failure to maintain set |
Puzzle-Entertainment |
7 |
15.29 |
|
|
|
War-Action-RPG |
18 |
22.33 |
3.521 |
3 |
0.318 |
|
Sport-Race |
6 |
26.17 |
|
|
|
|
Strategy |
11 |
21.55 |
|
|
|
|
Digit span forward |
Puzzle-Entertainment |
7 |
14.14 |
|
|
|
War-Action-RPG |
18 |
22.42 |
7.521 |
3 |
0.057 |
|
Sport-Race |
6 |
30.42 |
|
|
|
|
Strategy |
10 |
17.60 |
|
|
|
|
Digit span backward |
Puzzle-Entertainment |
7 |
16.57 |
|
|
|
War-Action-RPG |
18 |
21.75 |
1.924 |
3 |
0.588 |
|
Sport-Race |
6 |
25.08 |
|
|
|
|
Strategy |
10 |
20.30 |
|
|
|
|
Immediate memory |
Puzzle-Entertainment |
7 |
23.36 |
|
|
|
War-Action-RPG |
18 |
20.47 |
1.408 |
3 |
0.704 |
|
Sport-Race |
6 |
25.92 |
|
|
|
|
Strategy |
11 |
19.59 |
|
|
|
|
Total learning |
Puzzle-Entertainment |
7 |
28.36 |
|
|
|
War-Action-RPG |
18 |
21.03 |
4.989 |
3 |
0.173 |
|
Sport-Race |
6 |
25.08 |
|
|
|
|
Strategy |
11 |
15.95 |
|
|
|
|
Long-term memory (spontaneous recall) |
Puzzle-Entertainment |
7 |
27.64 |
|
|
|
War-Action-RPG |
18 |
18.86 |
4.831 |
3 |
0.185 |
|
Sport-Race |
6 |
27.42 |
|
|
|
|
Strategy |
11 |
18.68 |
|
|
|